Once a source of digital sourcebooks, the site has seen explosive growth over the past few years, building out better character creation tools, integrated dice rolling right from your character sheet, and an encounter builder to help DMs set up combat.
2021 was the game’s biggest year yet, and D&D Beyond, which makes the game easy for anyone to pick up and play immediately, has been a big part of that. But Dungeons and Dragons is having a renaissance of sorts. When Hasbro bought Wizards of the Coast, it seemed to view the company as a small part of its business plan - nice to have, sure, but relatively small compared to the many other brands under the billion-dollar company’s umbrella. Why do this now? Likely because D&D has hit a critical mass. But now Hasbro has snapped up D&D Beyond in a move I would call necessary for the future growth of D&D. Instead, it was owned and operated by Fandom, the company behind half of the wikis you use every day to find out which Dragon Prince character is voiced by Chris Metzen. That’s why we’re excited to announce that D&D Beyond is formally joining Wizards of the Coast, bringing together two teams that eat, breathe, and sweat for this game and continue to strive to make D&D easy to run, exciting, and accessible to all.īut while D&D Beyond has increasingly become the go-to resource for online D&D sourcebooks, character creation tools, and campaign organization, it’s never been part of Wizards of the Coast. Wizards of the Coast announced today that it has purchased digital toolset D&D Beyond, inspiring many people to DM me and ask “ didn’t they already own this?” And heck, it’s not like they weren’t aware that people thought this, because D&D Beyond’s own announcement says the site is “formally joining Wizards of the Coast” rather than framing it as a surprise acquisition:ĭungeons & Dragons and D&D Beyond have always felt like a part of the same family.